The fist was thought to be Deus Ex, we looked at Flower and Journey by Thatgamecompany also and the philosophy behind them.
Flower - An escape for everyone, feeling free, pleasant to play.
Journey - Encourages goaless co op, not working against eachother like in COD. Not competing, nothing to lose, just enjoying the experience. The journey, like life, just getting to somewhere. Everyone experiences it differently, thatgamecompany use allot of philosophy behind their games.
Games I have Played Which are of a Philosophical
Nature…
MGS4, SH2,
ME2/3, Bioshock 1/2,
Bioshock 1 and 2:
A big idea
meant with good intentions gone horribly wrong because of human nature, the
dependence on ‘Adam’ meant to make life easier, exploited. Though this world is
isolated because of this, (people dying, the city left to decay)with not many
living people left and its way underwater, it still never stops, the sound of
machines, remaining splicers and the ocean can always be heard. Much like our
own world.
MGS4:
There is
lots of subtle messages and not subtle at all messages in all the MGS games,
there is always a big dialogue quite often that usually in some way can have
meaning in our own world, war, right and wrong, how to live your life etc.
SH2:
I might be
wrong but I think this is one because of the message behind the horror itself;
the monsters are incarnations of James’ guilt over the death of his wife. What
is in his head, what isn’t? It can be looked upon from how we live our own
lives. The creatures are dependent on the individuals issues, if you are
innocent, like the children often lost and seen in the series, then they see
nothing, made obvious by the fact whenever you meet someone they certainly aren’t
seeing what you’re seeing. The fog world is meant to be a neutral space where
the individual can look upon their issues, the otherworld being the darkness within
themselves when they come across information they cannot handle.
Mass Effect 2and 3:
As this
game is all about morals, you could look at the philosophy behind the morals,
behind what you choose to do, save something at a personal cost, or let it die
etc so you’re all good.
Heavy rain:
Same as
above.