Friday, 30 November 2012

30thNov Update/Lesson:

Philosophy In Games:
The fist was thought to be Deus Ex, we looked at Flower and Journey by Thatgamecompany also and the philosophy behind them.
Flower - An escape for everyone, feeling free, pleasant to play.
Journey - Encourages goaless co op, not working against eachother like in COD. Not competing, nothing to lose, just enjoying the experience. The journey, like life, just getting to somewhere. Everyone experiences it differently, thatgamecompany use allot of philosophy behind their games.

 
Games I have Played Which are of a Philosophical Nature…

MGS4, SH2, ME2/3, Bioshock 1/2,

Bioshock 1 and 2:

A big idea meant with good intentions gone horribly wrong because of human nature, the dependence on ‘Adam’ meant to make life easier, exploited. Though this world is isolated because of this, (people dying, the city left to decay)with not many living people left and its way underwater, it still never stops, the sound of machines, remaining splicers and the ocean can always be heard. Much like our own world.

MGS4:

There is lots of subtle messages and not subtle at all messages in all the MGS games, there is always a big dialogue quite often that usually in some way can have meaning in our own world, war, right and wrong, how to live your life etc.

SH2:

I might be wrong but I think this is one because of the message behind the horror itself; the monsters are incarnations of James’ guilt over the death of his wife. What is in his head, what isn’t? It can be looked upon from how we live our own lives. The creatures are dependent on the individuals issues, if you are innocent, like the children often lost and seen in the series, then they see nothing, made obvious by the fact whenever you meet someone they certainly aren’t seeing what you’re seeing. The fog world is meant to be a neutral space where the individual can look upon their issues, the otherworld being the darkness within themselves when they come across information they cannot handle.

Mass Effect 2and 3:

As this game is all about morals, you could look at the philosophy behind the morals, behind what you choose to do, save something at a personal cost, or let it die etc so you’re all good.

Heavy rain:

Same as above.

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